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65
90
16
-25
320
7:15
11
0
-15%
Teams advantage Inferno (M0)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:16s00:39s
Flash blinded on a map (opp)
5930
Smoke thrown on a map
2515.0371
Molotov damage (avg/round)
7.32
HE damage (avg/round)
213.4
USP damage (avg/round)
13.74.6
Smoke thrown on a map
2115.0371
HE damage (avg/round)
14.43.4
Flash duration on a map (sec)
01:34s00:39s
Shots (total/round)
13916
Info
Map Analysis of friforsatan vs Run&Kill by the Bo3.gg Team
Run&Kill on Inferno Analysis
Run&Kill demonstrated their prowers on Inferno, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Run&Kill on Inferno were Kursy, who contributed 22 kills, and Graviti, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9691 overall damage.
On the defensive side of Inferno, Run&Kill held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
friforsatan on Inferno Analysis
Inferno proved to be a challenging battleground for friforsatan, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for friforsatan on Inferno included notaN, who contributed 18 kills, and Tauson, who added 15 kills. Despite their individual efforts, inflicting 7029 total damage, friforsatan couldn't prevent Run&Kill from securing victory on Inferno
On the defensive side of Inferno, friforsatan struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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