Vertigo
16 - 3
Inferno
6 - 16
Nuke
16 - 14
Fluxo Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

22

10

4

+12

109

4:1

7

0

8.2

+33%

17

9

12

+8

114

2:0

5

0

7.7

+60%

18

11

4

+7

94

3:2

4

0

7.2

+18%

15

10

4

+5

79

3:2

4

0

6.5

+12%

15

9

5

+6

83

0:2

5

0

6.2

+16%

Total

87

49

29

+38

478

12:7

25

0

7.2

+28%

RED Canids Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

13

18

3

-5

77

2:2

4

0

5.9

-15%

10

16

2

-6

66

1:2

2

1

5.3

-27%

9

18

2

-9

58

1:1

2

0

4.8

-29%

8

18

4

-10

63

3:6

1

1

4.7

-28%

7

18

2

-11

42

0:1

2

0

4.4

-47%

Total

47

88

13

-41

305

7:12

11

2

5.0

-29%

Teams advantage Vertigo (M1)
Info
Map Analysis of Fluxo vs RED Canids by the Bo3.gg Team

Fluxo on Vertigo Analysis

Fluxo demonstrated their prowers on Vertigo, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Fluxo on Vertigo were Lucaozy, who contributed 22 kills, and WOOD7, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9085 overall damage.


On the defensive side of Vertigo, Fluxo held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


RED Canids on Vertigo Analysis

Vertigo proved to be a challenging battleground for RED Canids, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for RED Canids on Vertigo included realziN, who contributed 13 kills, and t9rnay, who added 10 kills. Despite their individual efforts, inflicting 5803 total damage, RED Canids couldn't prevent Fluxo from securing victory on Vertigo


On the defensive side of Vertigo, RED Canids struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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