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Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
M4A1 kills on a map
94.4189
M4A1 damage (avg/round)
60.316.3
Flash duration on a map (sec)
01:02s00:36s
Flash blinded on a map (opp)
5728
Flash blinded on a map (opp)
4728
Assists on a map
11.044.4315
Damage (total/round)
39073
Player score (round)
40381010
Player score (round)
36041010
Multikill x-
4
Historical Maps winrate Last 6 months
Dust II
64%
Mirage
61%
Inferno
56%
Vertigo
50%
Nuke
P
41%
Ancient
P
32%
Anubis
0%
Last 5 maps
Dust II
64%
11
15
Mirage
61%
36
9
Inferno
56%
34
27
Vertigo
50%
22
30
Nuke
59%
37
14
Ancient
68%
34
12
Anubis
0%
0
77
Last 5 maps
Dust II
0%
1
1
Mirage
0%
0
2
Inferno
0%
1
1
Vertigo
0%
0
2
Nuke
100%
1
0
Ancient
100%
1
0
Anubis
0%
0
0
Info
Map Analysis of Fluxo vs Players by the Bo3.gg Team
Fluxo on Dust II Analysis
Fluxo demonstrated their prowers on Dust II, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Fluxo on Dust II were zevy, who contributed 18 kills, and arT, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 7507 overall damage.
On the defensive side of Dust II, Fluxo held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Players on Dust II Analysis
Dust II proved to be a challenging battleground for Players, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Players on Dust II included dzt, who contributed 10 kills, and Spinnie, who added 9 kills. Despite their individual efforts, inflicting 4977 total damage, Players couldn't prevent Fluxo from securing victory on Dust II
On the defensive side of Dust II, Players struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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