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Fluxo Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

MVP

20

5

2

+15

109

3:1

7

1

9.1

+92%

16

8

2

+8

89

2:2

4

0

7.2

+30%

13

7

6

+6

86

1:0

3

0

7.0

+24%

10

10

6

0

90

3:2

2

0

6.6

-1%

6

7

4

-1

63

1:0

1

0

5.3

-11%

Total

65

37

20

+28

438

10:5

17

1

7.0

+27%

BeBold Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

10

11

4

-1

87

2:2

2

0

6.1

-1%

6

14

3

-8

58

1:0

1

0

4.8

-31%

7

13

2

-6

59

0:2

2

0

4.5

-20%

7

13

1

-6

49

0:0

1

0

4.4

-31%

5

14

1

-9

48

2:6

1

0

3.6

-41%

Total

35

65

11

-30

301

5:10

7

0

4.7

-25%

Teams advantage Vertigo (M1)
Info
Map Analysis of Fluxo vs BeBold by the Bo3.gg Team

Fluxo on Vertigo Analysis

Fluxo demonstrated their prowers on Vertigo, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Fluxo on Vertigo were PKL, who contributed 20 kills, and zevy, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 6571 overall damage.


On the defensive side of Vertigo, Fluxo held their ground firmly, successfully defending 1 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


BeBold on Vertigo Analysis

Vertigo proved to be a challenging battleground for BeBold, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for BeBold on Vertigo included cerolzin, who contributed 10 kills, and beg0d, who added 6 kills. Despite their individual efforts, inflicting 4513 total damage, BeBold couldn't prevent Fluxo from securing victory on Vertigo


On the defensive side of Vertigo, BeBold struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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