FLUFFY AIMERS Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

17

9

9

+8

119

4:0

4

0

8.3

+41%

17

10

5

+7

110

5:1

6

0

7.9

+45%

19

9

4

+10

108

2:0

6

0

7.9

+41%

14

7

9

+7

106

0:1

4

1

7.3

+42%

8

6

7

+2

43

2:1

2

0

5.5

-14%

Total

75

41

34

+34

486

13:3

22

1

7.4

+31%

LAG Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

11

14

2

-3

80

0:3

2

2

6.0

+2%

10

15

3

-5

72

1:1

3

0

5.6

-22%

9

15

3

-6

67

1:2

3

0

5.3

-26%

6

16

3

-10

48

1:4

2

0

4.0

-43%

5

15

3

-10

37

0:3

1

0

3.6

-43%

Total

41

75

14

-34

304

3:13

11

2

4.9

-26%

Teams advantage Vertigo (M0)
Info
Map Analysis of FLUFFY AIMERS vs LAG by the Bo3.gg Team

FLUFFY AIMERS on Vertigo Analysis

FLUFFY AIMERS demonstrated their prowers on Vertigo, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for FLUFFY AIMERS on Vertigo were jason, who contributed 17 kills, and brett, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7776 overall damage.


On the defensive side of Vertigo, FLUFFY AIMERS held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


LAG on Vertigo Analysis

Vertigo proved to be a challenging battleground for LAG, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for LAG on Vertigo included weeza, who contributed 11 kills, and ogwizard, who added 10 kills. Despite their individual efforts, inflicting 4856 total damage, LAG couldn't prevent FLUFFY AIMERS from securing victory on Vertigo


On the defensive side of Vertigo, LAG struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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