Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
AK47 kills on a map
176.732
AK47 damage (avg/round)
59.125.3
Damage (total/round)
39173
Player score (round)
38451012
Player score (round)
36311012
Multikill x-
4
Clutch (opponents)
2
Molotov damage (total/round)
9923.8
AUG kills on a map
102.6098
AWP kills on a map
236.5798
Historical Maps winrate Last 6 months
Vertigo
50%
Ancient
43%
Nuke
38%
Mirage
38%
Overpass
29%
Inferno
26%
Dust II
20%
Last 5 maps
Vertigo
0%
1
38
Ancient
83%
6
2
Nuke
62%
13
14
Mirage
76%
34
0
Overpass
67%
12
7
Inferno
62%
13
16
Dust II
64%
11
4
Last 5 maps
Vertigo
50%
6
10
Ancient
40%
5
2
Nuke
100%
1
18
Mirage
38%
13
2
Overpass
38%
13
1
Inferno
88%
8
2
Dust II
44%
16
4
Last results
Head to head
Info
Match analysis of Fiend vs SKADE by the Bo3.gg Team
In the CS2 match between Fiend and SKADE, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Overpass, Mirage, Dust II, and victory was secured by SKADE. The MVP of this match was h4rn.
SKADE analytics
The team SKADE secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Dust II. They also successfully set 0 bombs during the match.
The standout players for SKADE were Rainwaker contributed 50 kills and SHiPZ contributed 59 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26965 overall damage.
On the defensive side, SKADE held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Fiend analytics
The team Fiend managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Fiend were h4rn contributed 64 kills and dream3r contributed 68 kills. 28170 of total damage by Fiend could not prevent SKADE from securing the victory
On the defensive side, Fiend struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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