Records Match
Record/Time/Map
Val/Avg
Set by
Rival
AK47 kills on a map
156.732
AK47 damage (avg/round)
62.225.3
Flash blinded on a map (opp)
6530
Tec-9 kills on a map
41.3055
Tec-9 damage (avg/round)
13.43.4
USP kills on a map
41.616
USP damage (avg/round)
15.64.6
Eco wins full buy
1
Player score (round)
44661012
Multikill x-
4
Historical Maps winrate Last 6 months
Nuke
75%
Inferno
74%
Dust II
64%
Overpass
64%
Ancient
57%
Mirage
56%
Vertigo
0%
Last 5 maps
Nuke
75%
8
13
Inferno
74%
19
2
Dust II
64%
11
12
Overpass
64%
11
7
Ancient
57%
7
10
Mirage
56%
16
4
Vertigo
0%
0
32
Last 5 maps
Nuke
0%
0
6
Inferno
0%
0
0
Dust II
0%
0
2
Overpass
0%
0
1
Ancient
0%
0
1
Mirage
0%
0
2
Vertigo
0%
0
0
Info
Match analysis of FaZe vs Players by the Bo3.gg Team
In the CS2 match between FaZe and Players, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Overpass, Mirage, Inferno, and victory was secured by FaZe. The MVP of this match was ropz.
FaZe analytics
The team FaZe secured 37 out of 66 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Inferno. They also successfully set 10 bombs during the match.
The standout players for FaZe were ropz contributed 63 kills and broky contributed 48 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 24665 overall damage.
On the defensive side, FaZe held their ground firmly, successfully defending 19 bomb plants. Their defensive coordination and site control proved to be crucial.
Players analytics
The team Players managed to secure 0 out of 66 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Players were Hobbit contributed 55 kills and sh1ro contributed 48 kills. 24227 of total damage by Players could not prevent FaZe from securing the victory
On the defensive side, Players struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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