Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:35s01:24s
Flash duration on a map (sec)
01:10s00:36s
Flash blinded on a map (opp)
6828
Flash blinded on a map (opp)
7028
Flash blinded on a map (opp)
5128
AK47 kills on a map
126.4203
GLOCK damage (avg/round)
11.64.2
Smoke thrown on a map
2214.3232
Headshots on a map
170.318
Player score (round)
36871010
Historical Maps winrate Last 6 months
Vertigo
31%
Mirage
24%
Anubis
8%
Dust II
6%
Nuke
5%
Inferno
4%
Ancient
4%
Last 5 maps
Vertigo
67%
3
27
Mirage
61%
18
4
Anubis
42%
12
23
Dust II
50%
14
7
Nuke
57%
23
4
Inferno
71%
17
5
Ancient
59%
17
9
Last 5 maps
Vertigo
36%
11
8
Mirage
37%
19
13
Anubis
50%
10
25
Dust II
56%
16
3
Nuke
62%
29
3
Inferno
75%
16
4
Ancient
63%
8
23
Info
Match analysis of FaZe vs FURIA by the Bo3.gg Team
In the CS2 match between FaZe and FURIA, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Dust II, and victory was secured by FURIA. The MVP of this match was KSCERATO.
FURIA analytics
The team FURIA secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 0 bombs during the match.
The standout players for FURIA were KSCERATO contributed 22 kills and yuurih contributed 14 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8065 overall damage.
On the defensive side, FURIA held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
FaZe analytics
The team FaZe managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for FaZe were frozen contributed 13 kills and ropz contributed 10 kills. 6463 of total damage by FaZe could not prevent FURIA from securing the victory
On the defensive side, FaZe struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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