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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Headshots (total/map)
238
Eco wins full buy
1
Player score (round)
38521012
Damage (total/round)
41073
Multikill x-
4
Clutch (opponents)
3
Clutch (opponents)
2
HE damage (total/round)
9026.8
Flash duration on a round (sec)
00:16s00:05s
Flash duration on a round (sec)
00:19s00:05s
Historical Maps winrate Last 6 months
Anubis
43%
Mirage
40%
Ancient
38%
Overpass
33%
Inferno
11%
Nuke
10%
Vertigo
0%
Last 5 maps
Anubis
57%
7
22
Mirage
57%
14
12
Ancient
71%
14
8
Overpass
64%
14
6
Inferno
61%
18
3
Nuke
43%
14
2
Vertigo
0%
0
30
Last 5 maps
Anubis
14%
7
9
Mirage
17%
12
9
Ancient
33%
3
11
Overpass
31%
16
5
Inferno
50%
14
4
Nuke
33%
6
9
Vertigo
0%
0
29
Last results
Head to head
Past matches
- lwwwl
- lwlwl
Info
Match analysis of FaZe vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between FaZe and Evil Geniuses, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Mirage, and victory was secured by FaZe. The MVP of this match was Twistzz.
FaZe analytics
The team FaZe secured 19 out of 36 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 3 bombs during the match.
The standout players for FaZe were Twistzz contributed 33 kills and rain contributed 23 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 13287 overall damage.
On the defensive side, FaZe held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
Evil Geniuses analytics
The team Evil Geniuses managed to secure 17 out of 36 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for Evil Geniuses were Brehze contributed 25 kills and autimatic contributed 23 kills. 12117 of total damage by Evil Geniuses could not prevent FaZe from securing the victory
On the defensive side, Evil Geniuses struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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