Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
Galil kills on a map
31.8164
Galil damage (avg/round)
18.56.1
M4A1 kills on a map
154.2536
M4A1 damage (avg/round)
93.716.3
GLOCK damage (avg/round)
14.14.2
USP damage (avg/round)
14.54.9
GLOCK kills on a map
31.4548
GLOCK damage (avg/round)
12.54.2
Smoke thrown on a map
1414.1785







Historical Maps winrate Last 6 months
Dust II
44%
Anubis
42%
Mirage
21%
Nuke
19%
Train
7%
Ancient
4%
Inferno
0%
Last 5 maps
Dust II
0%
0
6
Anubis
0%
0
3
Mirage
67%
6
0
Nuke
50%
4
0
Train
60%
5
0
Ancient
50%
6
1
Inferno
0%
1
2
Last 5 maps
Dust II
44%
25
10
Anubis
42%
19
12
Mirage
46%
35
15
Nuke
69%
35
1
Train
67%
18
13
Ancient
46%
39
9
Inferno
0%
0
51
Last results
Head to head
Info
Match analysis of Astrum vs Monte by the Bo3.gg Team
In the CS2 match between Astrum and Monte, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Nuke, and victory was secured by Monte. The MVP of this match was hAdji.
Monte analytics
The team Monte secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Nuke. They also successfully set 0 bombs during the match.
The standout players for Monte were hAdji contributed 40 kills and Gizmy contributed 38 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 15629 overall damage.
On the defensive side, Monte held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Astrum analytics
The team Astrum managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Astrum were Patsi contributed 27 kills and Norwi contributed 24 kills. 12980 of total damage by Astrum could not prevent Monte from securing the victory
On the defensive side, Astrum struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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