Evil Geniuses Scoreboard Mirage (M0)

+/-

ROUNDS SCORES

17

9

7

+8

112

2:2

6

0

7.9

+47%

18

8

3

+10

99

2:2

4

1

7.9

+32%

14

6

4

+8

67

1:0

3

1

6.9

+22%

12

10

7

+2

92

3:3

1

0

6.5

+11%

12

8

7

+4

77

0:2

3

0

5.9

+15%

Total

73

41

28

+32

447

8:9

17

2

7.0

+25%

Badass Scoreboard Mirage (M0)

+/-

ROUNDS SCORES

11

13

1

-2

84

1:0

4

0

6.3

+5%

11

15

3

-4

75

2:4

4

0

5.5

-14%

7

14

6

-7

58

3:2

2

0

5.2

-25%

9

15

2

-6

43

2:2

2

0

5.0

-32%

3

16

2

-13

33

1:0

0

0

3.6

-56%

Total

41

73

14

-32

292

9:8

12

0

5.1

-25%

Teams advantage Mirage (M0)
Info
Map Analysis of Evil Geniuses vs Badass by the Bo3.gg Team

Evil Geniuses on Mirage Analysis

Evil Geniuses demonstrated their prowers on Mirage, securing 13 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Evil Geniuses on Mirage were Walco, who contributed 17 kills, and Junior, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Mirage, the team inflicted a total of 7605 overall damage.


On the defensive side of Mirage, Evil Geniuses held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Badass on Mirage Analysis

Mirage proved to be a challenging battleground for Badass, as they managed to secure 4 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Badass on Mirage included consti, who contributed 11 kills, and snav, who added 11 kills. Despite their individual efforts, inflicting 4971 total damage, Badass couldn't prevent Evil Geniuses from securing victory on Mirage


On the defensive side of Mirage, Badass struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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