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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:21s00:39s
HE damage (avg/round)
13.53.4
Galil kills on a map
61.8064
Galil damage (avg/round)
26.35.6
AUG kills on a map
82.6098
AUG damage (avg/round)
348.1
Shots (total/round)
9516
Teammate kills
1
Teammate kills
1
HE damage (total/round)
12326.8
Historical Maps winrate Last 6 months
Overpass
64%
Dust II
50%
Nuke
40%
Vertigo
34%
Inferno
31%
Mirage
23%
Ancient
0%
Last 5 maps
Overpass
14%
7
8
Dust II
13%
8
8
Nuke
10%
10
4
Vertigo
33%
6
8
Inferno
29%
17
0
Mirage
33%
6
8
Ancient
0%
0
13
Last 5 maps
Overpass
78%
9
4
Dust II
63%
8
6
Nuke
50%
10
6
Vertigo
67%
12
2
Inferno
60%
15
2
Mirage
56%
9
5
Ancient
0%
0
11
Last results
Head to head
Past matches
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Info
Match analysis of Evil Geniuses vs Liquid by the Bo3.gg Team
In the CS2 match between Evil Geniuses and Liquid, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Vertigo, and victory was secured by Liquid. The MVP of this match was NAF.
Liquid analytics
The team Liquid secured 32 out of 45 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Vertigo. They also successfully set 7 bombs during the match.
The standout players for Liquid were NAF contributed 35 kills and EliGE contributed 36 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 18142 overall damage.
On the defensive side, Liquid held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control proved to be crucial.
Evil Geniuses analytics
The team Evil Geniuses managed to secure 13 out of 45 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Evil Geniuses were MICHU contributed 34 kills and CeRq contributed 29 kills. 14394 of total damage by Evil Geniuses could not prevent Liquid from securing the victory
On the defensive side, Evil Geniuses struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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