Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Molotov damage (avg/round)
6.42
USP damage (avg/round)
14.64.6
Galil kills on a map
41.8064
Galil damage (avg/round)
16.65.6
USP kills on a map
41.616
USP damage (avg/round)
18.94.6
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
13.53.8
HE kills on a map
21.127
HE damage (avg/round)
12.83.4
Historical Maps winrate Last 6 months
Vertigo
45%
Inferno
35%
Nuke
29%
Overpass
18%
Mirage
17%
Dust II
0%
Last 5 maps
Vertigo
22%
9
8
Inferno
33%
15
0
Nuke
67%
6
1
Overpass
20%
5
4
Mirage
33%
3
8
Dust II
0%
4
12
Last 5 maps
Vertigo
67%
9
10
Inferno
68%
22
1
Nuke
38%
21
6
Overpass
38%
13
15
Mirage
50%
24
1
Dust II
0%
1
40
Last results
Head to head
Past matches
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Info
Match analysis of Evil Geniuses vs FURIA by the Bo3.gg Team
In the CS2 match between Evil Geniuses and FURIA, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Overpass, Inferno, and victory was secured by FURIA. The MVP of this match was yuurih.
FURIA analytics
The team FURIA secured 37 out of 63 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Inferno. They also successfully set 7 bombs during the match.
The standout players for FURIA were yuurih contributed 57 kills and VINI contributed 47 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23569 overall damage.
On the defensive side, FURIA held their ground firmly, successfully defending 16 bomb plants. Their defensive coordination and site control proved to be crucial.
Evil Geniuses analytics
The team Evil Geniuses managed to secure 26 out of 63 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Evil Geniuses were MICHU contributed 55 kills and oBo contributed 46 kills. 22054 of total damage by Evil Geniuses could not prevent FURIA from securing the victory
On the defensive side, Evil Geniuses struggled to hold their ground, successfully defending 15 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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