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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
41.4398
GLOCK damage (avg/round)
13.73.8
Damage (total/round)
38573
Player score (round)
37451012
Player score (round)
34721012
Player score (round)
37151012
Damage (total/round)
38273
Player score (round)
46211012
Player's aces
1
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Ancient
33%
Dust II
25%
Vertigo
22%
Mirage
22%
Inferno
17%
Overpass
11%
Nuke
7%
Last 5 maps
Ancient
0%
0
7
Dust II
13%
8
14
Vertigo
22%
9
11
Mirage
40%
5
11
Inferno
33%
18
0
Overpass
22%
9
5
Nuke
57%
7
1
Last 5 maps
Ancient
33%
3
1
Dust II
38%
8
4
Vertigo
0%
0
22
Mirage
62%
13
2
Inferno
50%
10
5
Overpass
33%
6
9
Nuke
50%
12
7
Last results
Head to head
Past matches
- wllll
- lllwl
Info
Match analysis of Evil Geniuses vs FaZe by the Bo3.gg Team
In the CS2 match between Evil Geniuses and FaZe, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Mirage, and victory was secured by FaZe. The MVP of this match was MICHU.
FaZe analytics
The team FaZe secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 0 bombs during the match.
The standout players for FaZe were broky contributed 24 kills and Twistzz contributed 19 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 10354 overall damage.
On the defensive side, FaZe held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Evil Geniuses analytics
The team Evil Geniuses managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Evil Geniuses were MICHU contributed 28 kills and Brehze contributed 19 kills. 9469 of total damage by Evil Geniuses could not prevent FaZe from securing the victory
On the defensive side, Evil Geniuses struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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