Eros Scoreboard Vertigo (M3)

+/-

ROUNDS SCORES

22

19

5

+3

80

0:0

5

0

6.3

+16%

17

18

1

-1

74

3:2

5

0

5.9

+6%

19

20

5

-1

73

3:5

5

0

5.8

+4%

13

23

7

-10

69

4:3

2

0

5.1

-15%

14

20

3

-6

59

3:4

4

0

5.0

-16%

Total

85

100

21

-15

354

13:14

21

0

5.6

-1%

Unjustified Scoreboard Vertigo (M3)

+/-

ROUNDS SCORES

23

16

6

+7

85

4:1

6

0

7.2

+19%

23

18

6

+5

82

4:2

7

0

6.6

+24%

19

16

7

+3

77

1:3

3

1

6.2

+12%

18

18

5

0

79

4:4

4

0

6.1

+23%

16

17

7

-1

63

0:3

3

0

5.3

-6%

Total

99

85

31

+14

386

13:13

23

1

6.3

+14%

Teams advantage Vertigo (M3)
Info
Map Analysis of Eros vs Unjustified by the Bo3.gg Team

Unjustified on Vertigo Analysis

Unjustified demonstrated their prowers on Vertigo, securing 16 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Unjustified on Vertigo were Sloopy, who contributed 23 kills, and Just2EZ, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10416 overall damage.


On the defensive side of Vertigo, Unjustified held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Eros on Vertigo Analysis

Vertigo proved to be a challenging battleground for Eros, as they managed to secure 11 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Eros on Vertigo included rezy1on, who contributed 22 kills, and shutout, who added 17 kills. Despite their individual efforts, inflicting 9563 total damage, Eros couldn't prevent Unjustified from securing victory on Vertigo


On the defensive side of Vertigo, Eros struggled to hold their ground, successfully defending 10 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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