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Teams advantage Inferno (M2)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
17.33.4
HE damage (avg/round)
12.13.4
Multikill x-
4
Clutch (opponents)
2
Teammate kills
1
HE damage (total/round)
28026.8
Flash duration on a round (sec)
00:23s00:05s
Flash duration on a round (sec)
00:16s00:05s
Flash duration on a round (sec)
00:17s00:05s
Flash duration on a round (sec)
00:22s00:05s
Info
Map Analysis of Enterprise vs ENCE Academy by the Bo3.gg Team
Enterprise on Inferno Analysis
Enterprise demonstrated their prowers on Inferno, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Enterprise on Inferno were zur1s, who contributed 24 kills, and system, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 10812 overall damage.
On the defensive side of Inferno, Enterprise held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
ENCE Academy on Inferno Analysis
Inferno proved to be a challenging battleground for ENCE Academy, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for ENCE Academy on Inferno included s1rva, who contributed 21 kills, and HENU, who added 17 kills. Despite their individual efforts, inflicting 10825 total damage, ENCE Academy couldn't prevent Enterprise from securing victory on Inferno
On the defensive side of Inferno, ENCE Academy struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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