Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
14.43.4
HE damage (avg/round)
11.83.4
Smoke thrown on a map
2415.0371
Shots (total/round)
10416
Player score (round)
37411012
Multikill x-
4
Clutch (opponents)
2
HE damage (total/round)
9726.8
Flash duration on a round (sec)
00:16s00:05s
Flash duration on a round (sec)
00:21s00:05s
Historical Maps winrate Last 6 months
Nuke
76%
Vertigo
38%
Dust II
34%
Ancient
29%
Overpass
28%
Inferno
15%
Mirage
10%
Last 5 maps
Nuke
0%
0
24
Vertigo
30%
10
7
Dust II
67%
9
5
Ancient
64%
11
4
Overpass
40%
10
8
Inferno
20%
10
4
Mirage
60%
5
7
Last 5 maps
Nuke
76%
45
0
Vertigo
68%
40
6
Dust II
33%
9
41
Ancient
35%
20
25
Overpass
68%
37
9
Inferno
35%
23
22
Mirage
50%
30
15
Info
Match analysis of Endpoint vs Tricked by the Bo3.gg Team
In the CS2 match between Endpoint and Tricked, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Inferno, Overpass, Mirage, and victory was secured by Tricked. The MVP of this match was PR1mE.
Tricked analytics
The team Tricked secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Overpass. They also successfully set 0 bombs during the match.
The standout players for Tricked were PR1mE contributed 73 kills and Lucky contributed 56 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 32169 overall damage.
On the defensive side, Tricked held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Endpoint analytics
The team Endpoint managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Endpoint were Nertz contributed 69 kills and mhL contributed 53 kills. 28765 of total damage by Endpoint could not prevent Tricked from securing the victory
On the defensive side, Endpoint struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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