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Teams advantage
Score
0
0
Inferno0
Win Rounds
16
0
Inferno16
Kills
80
22
Inferno58
Damage
8K
3.14K
Inferno4864
Economy
421.6K
253.05K
Inferno168550
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
163
HE damage (avg/round)
15.33.4
Molotov damage (avg/round)
21.12
M4A4 kills on a map
103.6419
M4A4 damage (avg/round)
63.112.7
GLOCK damage (avg/round)
12.53.8
Molotov damage (avg/round)
7.12
M4A4 kills on a map
83.6419
M4A4 damage (avg/round)
40.412.7
Galil kills on a map
41.807
Lineups
Historical Maps winrate Last 6 months
Inferno
63%
Vertigo
63%
Overpass
60%
Mirage
59%
Anubis
59%
Ancient
50%
Nuke
0%
Last 5 maps
Inferno
63%
27
13
Vertigo
63%
24
10
Overpass
60%
20
16
Mirage
59%
41
3
Anubis
59%
17
24
Ancient
50%
30
14
Nuke
0%
1
51
Last 5 maps
Inferno
0%
1
0
Vertigo
0%
1
0
Overpass
0%
0
1
Mirage
0%
0
0
Anubis
0%
0
0
Ancient
0%
0
1
Nuke
0%
0
0
Last results
Head to head
Past matches
- wlwlw
Info
Match analysis of Endpoint vs Overpowered by the Bo3.gg Team
In the CS2 match between Endpoint and Overpowered, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Vertigo, Inferno, and victory was secured by Endpoint. The MVP of this match was .
Endpoint analytics
The team Endpoint secured 16 out of 16 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Inferno. They also successfully set 0 bombs during the match.
The standout players for Endpoint were contributed 0 kills and contributed 0 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 0 overall damage.
On the defensive side, Endpoint held their ground firmly, successfully defending 15 bomb plants. Their defensive coordination and site control proved to be crucial.
Overpowered analytics
The team Overpowered managed to secure 0 out of 16 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Overpowered were contributed 0 kills and contributed 0 kills. 0 of total damage by Overpowered could not prevent Endpoint from securing the victory
On the defensive side, Overpowered struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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