Vertigo
16 - 14
Inferno
20 - 22
Ancient
16 - 8
Endpoint Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

26

14

1

+12

80

4:1

6

0

6.9

+17%

20

21

11

-1

96

3:3

4

0

6.3

+13%

19

14

3

+5

63

2:2

7

0

5.9

-2%

17

16

3

+1

61

2:2

4

0

5.6

-10%

14

20

6

-6

63

3:7

3

0

5.1

-4%

Total

96

85

24

+11

363

14:15

24

0

6.0

+3%

EYEBALLERS Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

23

18

3

+5

85

3:6

6

0

6.3

+23%

17

19

3

-2

64

3:1

5

0

5.8

-7%

19

21

2

-2

67

4:3

6

0

5.5

-4%

13

21

7

-8

61

4:1

3

0

5.4

-14%

12

18

2

-6

44

0:2

1

0

4.5

-21%

Total

84

97

17

-13

322

14:13

21

0

5.5

-4%

Teams advantage Vertigo (M0)
Info
Map Analysis of Endpoint vs EYEBALLERS by the Bo3.gg Team

Endpoint on Vertigo Analysis

Endpoint demonstrated their prowers on Vertigo, securing 16 out of 30 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Endpoint on Vertigo were AZUWU, who contributed 26 kills, and Surreal, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10898 overall damage.


On the defensive side of Vertigo, Endpoint held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


EYEBALLERS on Vertigo Analysis

Vertigo proved to be a challenging battleground for EYEBALLERS, as they managed to secure 14 out of 30 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for EYEBALLERS on Vertigo included HEAP, who contributed 23 kills, and Peppzor, who added 17 kills. Despite their individual efforts, inflicting 9668 total damage, EYEBALLERS couldn't prevent Endpoint from securing victory on Vertigo


On the defensive side of Vertigo, EYEBALLERS struggled to hold their ground, successfully defending 10 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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