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97
92
29
+5
382
17:11
21
3
+2%
Teams advantage Inferno (M3)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:30s01:30s
Fast bomb plant (sec)
00:29s01:30s
Fast bomb plant (sec)
00:34s01:30s
Molotov damage (avg/round)
6.42
HE damage (avg/round)
133.4
Shots (total/round)
8616
Multikill x-
4
Multikill x-
4
Molotov damage (total/round)
9423.8
Flash duration on a round (sec)
00:20s00:05s
Info
Map Analysis of Endpoint vs Bad News Eagles by the Bo3.gg Team
Bad News Eagles on Inferno Analysis
Bad News Eagles demonstrated their prowers on Inferno, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Bad News Eagles on Inferno were gxx-, who contributed 25 kills, and sinnopsyy, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 10701 overall damage.
On the defensive side of Inferno, Bad News Eagles held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Endpoint on Inferno Analysis
Inferno proved to be a challenging battleground for Endpoint, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Endpoint on Inferno included HeavyGod, who contributed 27 kills, and MiGHTYMAX, who added 21 kills. Despite their individual efforts, inflicting 10124 total damage, Endpoint couldn't prevent Bad News Eagles from securing victory on Inferno
On the defensive side of Inferno, Endpoint struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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