Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
51.616
USP damage (avg/round)
13.64.6
Shots (total/round)
8316
Player score (round)
39051012
Damage (total/round)
40973
Player score (round)
38471012
Player's aces
1
Multikill x-
4
Flash duration on a round (sec)
00:16s00:05s
Flash duration on a round (sec)
00:16s00:05s
Historical Maps winrate Last 6 months
Inferno
69%
Dust II
32%
Vertigo
30%
Ancient
15%
Nuke
8%
Overpass
7%
Mirage
4%
Last 5 maps
Inferno
0%
0
37
Dust II
43%
7
13
Vertigo
20%
5
17
Ancient
40%
15
10
Nuke
58%
19
1
Overpass
46%
13
12
Mirage
67%
18
1
Last 5 maps
Inferno
69%
32
3
Dust II
75%
12
23
Vertigo
50%
2
55
Ancient
55%
22
20
Nuke
50%
20
16
Overpass
53%
19
20
Mirage
63%
38
1
Last results
Head to head
Info
Match analysis of ENCE vs FORZE by the Bo3.gg Team
In the CS2 match between ENCE and FORZE, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Ancient, Nuke, Mirage, and victory was secured by FORZE. The MVP of this match was Jerry.
FORZE analytics
The team FORZE secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Mirage. They also successfully set 0 bombs during the match.
The standout players for FORZE were Jerry contributed 70 kills and Norwi contributed 66 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 33926 overall damage.
On the defensive side, FORZE held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ENCE analytics
The team ENCE managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ENCE were Spinx contributed 72 kills and hades contributed 67 kills. 33705 of total damage by ENCE could not prevent FORZE from securing the victory
On the defensive side, ENCE struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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