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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:32s01:26s
Fast bomb plant (sec)
00:32s01:26s
Flash blinded on a map (opp)
9129
Molotov damage (avg/round)
6.12
Flash blinded on a map (opp)
8629
Player score (round)
36911011
Player score (round)
39201011
Player score (round)
36731011
Damage (total/round)
38873
Multikill x-
4
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Historical Maps winrate Last 6 months
Dust II
50%
Vertigo
35%
Ancient
19%
Inferno
17%
Nuke
17%
Anubis
13%
Mirage
6%
Last 5 maps
Dust II
100%
1
6
Vertigo
75%
12
0
Ancient
54%
24
2
Inferno
0%
0
23
Nuke
17%
6
16
Anubis
33%
6
12
Mirage
50%
16
2
Last 5 maps
Dust II
50%
2
2
Vertigo
40%
10
3
Ancient
35%
20
5
Inferno
17%
6
7
Nuke
0%
1
21
Anubis
20%
5
22
Mirage
44%
9
4
Last results
Past matches
- wllwl
- llllw
Info
Match analysis of Elevate vs FLUFFY AIMERS by the Bo3.gg Team
In the CS2 match between Elevate and FLUFFY AIMERS, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Dust II, Mirage, and victory was secured by Elevate. The MVP of this match was dea.
Elevate analytics
The team Elevate secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Mirage. They also successfully set 0 bombs during the match.
The standout players for Elevate were dea contributed 47 kills and dare contributed 41 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19552 overall damage.
On the defensive side, Elevate held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
FLUFFY AIMERS analytics
The team FLUFFY AIMERS managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for FLUFFY AIMERS were PNDLM contributed 41 kills and NOOZ contributed 35 kills. 18339 of total damage by FLUFFY AIMERS could not prevent Elevate from securing the victory
On the defensive side, FLUFFY AIMERS struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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