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Teams advantage Inferno (M2)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Molotov damage (avg/round)
11.92
Flash duration on a map (sec)
02:18s00:39s
Flash blinded on a map (opp)
8830
Smoke thrown on a map
2415.0371
Smoke thrown on a map
2815.0371
Molotov damage (avg/round)
6.12
Damage (total/round)
39873
Player score (round)
41861012
Player score (round)
40621012
Damage (total/round)
44273
Info
Map Analysis of EG Black vs Gaimin Gladiators by the Bo3.gg Team
Gaimin Gladiators on Inferno Analysis
Gaimin Gladiators demonstrated their prowers on Inferno, securing 16 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Gaimin Gladiators on Inferno were Jazzpimp, who contributed 24 kills, and Jeorge, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 11026 overall damage.
On the defensive side of Inferno, Gaimin Gladiators held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
EG Black on Inferno Analysis
Inferno proved to be a challenging battleground for EG Black, as they managed to secure 11 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for EG Black on Inferno included wiz, who contributed 19 kills, and HexT, who added 15 kills. Despite their individual efforts, inflicting 9730 total damage, EG Black couldn't prevent Gaimin Gladiators from securing victory on Inferno
On the defensive side of Inferno, EG Black struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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