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Teams advantage Inferno (M0)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
AK47 damage (avg/round)
5725.3
M4A4 kills on a map
143.6448
M4A4 damage (avg/round)
48.912.7
Speed Round (sec)
00:32s01:54s
Player score (round)
42021012
Player's aces
1
Molotov damage (total/round)
9323.8
Flash duration on a round (sec)
00:16s00:05s
Flash duration on a round (sec)
00:24s00:05s
Defuse at the last second
02:34s
Info
Map Analysis of Dynasty vs Caught off Guard by the Bo3.gg Team
Caught off Guard on Inferno Analysis
Caught off Guard demonstrated their prowers on Inferno, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Caught off Guard on Inferno were mega2F, who contributed 28 kills, and typeR, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9107 overall damage.
On the defensive side of Inferno, Caught off Guard held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Dynasty on Inferno Analysis
Inferno proved to be a challenging battleground for Dynasty, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Dynasty on Inferno included Spidok, who contributed 21 kills, and rewind, who added 18 kills. Despite their individual efforts, inflicting 8320 total damage, Dynasty couldn't prevent Caught off Guard from securing victory on Inferno
On the defensive side of Inferno, Dynasty struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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