Anubis
14 - 16
Vertigo
16 - 8
Ancient
19 - 17
ECLOT Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

25

13

5

+12

106

4:3

8

1

7.8

+45%

25

18

3

+7

102

3:2

6

0

7.1

+16%

14

16

13

-2

98

2:2

2

0

6.3

+2%

15

8

6

+7

49

1:0

5

0

6.0

+11%

15

14

7

+1

63

3:4

4

0

5.9

+3%

Total

94

69

34

+25

419

13:11

25

1

6.6

+16%

SINNERS Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

21

16

6

+5

98

3:3

6

1

7.3

+18%

13

17

5

-4

68

2:2

3

0

5.7

-4%

12

21

3

-9

53

4:2

2

0

5.0

-30%

12

19

2

-7

56

1:3

2

0

4.8

-27%

11

21

2

-10

44

1:3

2

1

4.5

-35%

Total

69

94

18

-25

319

11:13

15

2

5.5

-16%

Teams advantage Vertigo (M0)
Info
Map Analysis of ECLOT vs SINNERS by the Bo3.gg Team

ECLOT on Vertigo Analysis

ECLOT demonstrated their prowers on Vertigo, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for ECLOT on Vertigo were NEOFRAG, who contributed 25 kills, and anarkez, who added 25 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10067 overall damage.


On the defensive side of Vertigo, ECLOT held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


SINNERS on Vertigo Analysis

Vertigo proved to be a challenging battleground for SINNERS, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for SINNERS on Vertigo included SHOCK, who contributed 21 kills, and beastik, who added 13 kills. Despite their individual efforts, inflicting 7662 total damage, SINNERS couldn't prevent ECLOT from securing victory on Vertigo


On the defensive side of Vertigo, SINNERS struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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