Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
13.14.6
Molotov kills on a map
21.0849
Deagle kills on a map
51.6964
Deagle damage (avg/round)
16.35.4
Percentage of headshots
42%15%
Deagle damage (avg/round)
19.65.4
AK47 kills on a map
186.732
AK47 damage (avg/round)
62.525.3
Player score (round)
35131012
Shots (total/round)
9816
Historical Maps winrate Last 6 months
Dust II
78%
Mirage
75%
Nuke
72%
Inferno
67%
Vertigo
64%
Ancient
50%
Overpass
33%
Last 5 maps
Dust II
22%
9
13
Mirage
25%
4
25
Nuke
72%
25
0
Inferno
67%
9
2
Vertigo
64%
11
0
Ancient
50%
2
11
Overpass
33%
6
4
Last 5 maps
Dust II
100%
1
0
Mirage
100%
1
0
Nuke
0%
2
1
Inferno
0%
1
1
Vertigo
0%
0
3
Ancient
0%
0
0
Overpass
0%
0
3
Info
Match analysis of Dignitas vs 00NATION by the Bo3.gg Team
In the CS2 match between Dignitas and 00NATION, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Dust II, Nuke, Inferno, and victory was secured by Dignitas. The MVP of this match was f0rest.
Dignitas analytics
The team Dignitas secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 0 bombs during the match.
The standout players for Dignitas were f0rest contributed 69 kills and Hallzerk contributed 60 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 30023 overall damage.
On the defensive side, Dignitas held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 00NATION were HEN1 contributed 40 kills and LUCAS1 contributed 22 kills. 28614 of total damage by 00NATION could not prevent Dignitas from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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