Ended
DGG
2 - 0
Arena
Full stats

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DGG Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

20

9

5

+11

103

2:1

5

0

8.1

+50%

19

14

6

+5

116

4:1

4

0

7.8

+31%

17

5

2

+12

82

3:0

5

0

7.5

+41%

16

8

2

+8

90

2:1

6

0

7.1

+22%

12

8

1

+4

65

2:3

3

1

6.1

+4%

Total

84

44

16

+40

455

13:6

23

1

7.3

+29%

Arena Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

12

16

0

-4

72

2:3

1

0

5.5

-21%

13

16

1

-3

70

3:5

3

0

5.4

-10%

5

16

7

-11

54

0:1

1

0

4.3

-27%

7

18

0

-11

42

1:1

2

0

4.1

-37%

7

18

1

-11

56

0:3

0

0

4.0

-24%

Total

44

84

9

-40

295

6:13

7

0

4.6

-24%

Teams advantage Vertigo (M1)
Info
Map Analysis of DGG vs Arena by the Bo3.gg Team

DGG on Vertigo Analysis

DGG demonstrated their prowers on Vertigo, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for DGG on Vertigo were yourwombat, who contributed 20 kills, and apocdud, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8654 overall damage.


On the defensive side of Vertigo, DGG held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Arena on Vertigo Analysis

Vertigo proved to be a challenging battleground for Arena, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Arena on Vertigo included Forleks, who contributed 12 kills, and Terryyy, who added 13 kills. Despite their individual efforts, inflicting 5599 total damage, Arena couldn't prevent DGG from securing victory on Vertigo


On the defensive side of Vertigo, Arena struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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