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70
89
21
-19
341
8:15
20
1
Nuke5.4
0%
Teams advantage
Score
6.6
5.4
Nuke1.2
Win Rounds
13
10
Nuke3
Kills
87
70
Nuke17
Damage
9.43K
7.85K
Nuke1577
Economy
482.35K
453.15K
Nuke29200
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Speed Round (sec)
00:34s01:55s
Player score (round)
35531010
Clutch (opponents)
2
Lineups
Lineup
- —
- —
- Starter
- Starter
- —
Historical Maps winrate Last 6 months
Ancient
67%
Dust II
T
50%
Mirage
43%
Nuke
27%
Anubis
20%
Inferno
0%
Train
0%
Last 5 maps
Ancient
67%
6
0
Dust II
0%
0
0
Mirage
43%
7
0
Nuke
60%
5
0
Anubis
20%
5
0
Inferno
0%
2
0
Train
0%
0
0
Last 5 maps
Ancient
0%
0
0
Dust II
50%
6
0
Mirage
0%
0
0
Nuke
33%
3
0
Anubis
0%
2
0
Inferno
0%
1
0
Train
0%
1
0
Last results
Head to head
Past matches
- wlwll
- wwlwl
Info
Match analysis of Daystar vs Team Hyper by the Bo3.gg Team
In the CS2 match between Daystar and Team Hyper, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Nuke, and victory was secured by Daystar. The MVP of this match was DJF.
Daystar analytics
The team Daystar secured 13 out of 23 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke. They also successfully set 2 bombs during the match.
The standout players for Daystar were DJF contributed 21 kills and RiFT contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9429 overall damage.
On the defensive side, Daystar held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control proved to be crucial.
Team Hyper analytics
The team Team Hyper managed to secure 10 out of 23 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Team Hyper were waterfallez contributed 21 kills and Daemos contributed 12 kills. 7852 of total damage by Team Hyper could not prevent Daystar from securing the victory
On the defensive side, Team Hyper struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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