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Teams advantage Ancient (M1)
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Starter
Starter
Starter
Starter
Starter
Historical Maps winrate Last 6 months
Nuke
67%
Mirage
56%
Ancient
43%
Vertigo
38%
Inferno
25%
Dust II
10%
Anubis
4%
Last 5 maps
Nuke
67%
12
0
Mirage
0%
2
7
Ancient
72%
25
0
Vertigo
38%
8
2
Inferno
25%
4
5
Dust II
43%
7
0
Anubis
47%
15
2
Last 5 maps
Nuke
0%
2
0
Mirage
56%
9
0
Ancient
29%
7
0
Vertigo
0%
1
0
Inferno
0%
0
0
Dust II
33%
3
0
Anubis
43%
7
0
Last results
Head to head
Past matches
- lwwll
- llllw
Info
Map Analysis of DASH vs HyperSpirit by the Bo3.gg Team
DASH on Ancient Analysis
DASH demonstrated their prowers on Ancient, securing 13 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for DASH on Ancient were nifee3, who contributed 23 kills, and Dawy_, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8538 overall damage.
On the defensive side of Ancient, DASH held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
HyperSpirit on Ancient Analysis
Ancient proved to be a challenging battleground for HyperSpirit, as they managed to secure 10 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for HyperSpirit on Ancient included kritik, who contributed 19 kills, and swiiffter, who added 14 kills. Despite their individual efforts, inflicting 7966 total damage, HyperSpirit couldn't prevent DASH from securing victory on Ancient
On the defensive side of Ancient, HyperSpirit struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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