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Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:31s01:24s
HE kills on a map
21.1189
Molotov damage (avg/round)
82
Flash blinded on a map (opp)
6528
GLOCK kills on a map
31.4516
GLOCK damage (avg/round)
134.2
GLOCK damage (avg/round)
13.24.2
Molotov damage (avg/round)
8.22
Molotov damage (total/round)
11223.6
HE damage (total/round)
10026.1
Info
Map Analysis of CYBERSHOKE vs Gaimin Gladiators by the Bo3.gg Team
Gaimin Gladiators on Inferno Analysis
Gaimin Gladiators demonstrated their prowers on Inferno, securing 13 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Gaimin Gladiators on Inferno were roeJ, who contributed 16 kills, and nicoodoz, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7499 overall damage.
On the defensive side of Inferno, Gaimin Gladiators held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
CYBERSHOKE on Inferno Analysis
Inferno proved to be a challenging battleground for CYBERSHOKE, as they managed to secure 8 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for CYBERSHOKE on Inferno included FenomeN, who contributed 15 kills, and sstiNiX, who added 16 kills. Despite their individual efforts, inflicting 7080 total damage, CYBERSHOKE couldn't prevent Gaimin Gladiators from securing victory on Inferno
On the defensive side of Inferno, CYBERSHOKE struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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