Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:32s01:24s
Molotov damage (avg/round)
17.12
HE damage (avg/round)
12.33.4
Flash duration on a map (sec)
02:03s00:36s
Flash blinded on a map (opp)
6528
Smoke thrown on a map
2414.3232
HE kills on a map
31.1189
HE damage (avg/round)
21.43.4
Smoke thrown on a map
2614.3232
Assists on a map
12.964.4746
Info
Map Analysis of CYBERSHOKE vs 500 by the Bo3.gg Team
500 on Inferno Analysis
500 demonstrated their prowers on Inferno, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 500 on Inferno were SHiPZ, who contributed 18 kills, and Oxygen, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8971 overall damage.
On the defensive side of Inferno, 500 held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
CYBERSHOKE on Inferno Analysis
Inferno proved to be a challenging battleground for CYBERSHOKE, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for CYBERSHOKE on Inferno included FenomeN, who contributed 16 kills, and sstiNiX, who added 16 kills. Despite their individual efforts, inflicting 7441 total damage, CYBERSHOKE couldn't prevent 500 from securing victory on Inferno
On the defensive side of Inferno, CYBERSHOKE struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Comments