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64
84
15
-20
289
12:15
17
1
Vertigo5.4
0%
Teams advantage
Score
5.8
5.4
Vertigo0.3
Win Rounds
16
11
Vertigo5
Kills
98
66
Vertigo32
Damage
11.17K
7.8K
Vertigo3364
Economy
595.9K
421.1K
Vertigo174800
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Lineups
Lineup
- Starter
- —
- Starter
- —
Historical Maps winrate Last 6 months
Dust II
50%
Mirage
48%
Vertigo
45%
Inferno
35%
Ancient
35%
Overpass
F
17%
Nuke
2%
Last 5 maps
Dust II
50%
10
7
Mirage
48%
29
3
Vertigo
45%
29
4
Inferno
35%
20
13
Ancient
35%
23
4
Overpass
33%
3
29
Nuke
52%
25
0
Last 5 maps
Dust II
0%
1
0
Mirage
0%
1
0
Vertigo
0%
2
0
Inferno
0%
0
0
Ancient
0%
0
0
Overpass
50%
2
0
Nuke
50%
2
0
Last results
Head to head
Past matches
- llwwl
- llllw
Info
Match analysis of EC Brugge vs FlashP0int by the Bo3.gg Team
In the CS2 match between EC Brugge and FlashP0int, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by EC Brugge. The MVP of this match was Stev0se.
EC Brugge analytics
The team EC Brugge secured 16 out of 27 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 1 bombs during the match.
The standout players for EC Brugge were Stev0se contributed 21 kills and n0tice contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9471 overall damage.
On the defensive side, EC Brugge held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control proved to be crucial.
FlashP0int analytics
The team FlashP0int managed to secure 11 out of 27 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for FlashP0int were Senpai102k contributed 19 kills and rommi contributed 18 kills. 7803 of total damage by FlashP0int could not prevent EC Brugge from securing the victory
On the defensive side, FlashP0int struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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