Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:20s01:30s
Fast bomb plant (sec)
00:23s01:30s
Molotov damage (avg/round)
8.72
AUG kills on a map
72.6098
AUG damage (avg/round)
28.38.1
Smoke thrown on a map
2315.0371
Multikill x-
4
Multikill x-
4
Molotov damage (total/round)
14123.8
Flash duration on a round (sec)
00:16s00:05s
Historical Maps winrate Last 6 months
Mirage
52%
Ancient
41%
Overpass
24%
Dust II
10%
Inferno
9%
Vertigo
8%
Nuke
3%
Last 5 maps
Mirage
100%
2
3
Ancient
0%
0
4
Overpass
40%
5
2
Dust II
43%
7
0
Inferno
44%
9
0
Vertigo
60%
10
0
Nuke
71%
7
0
Last 5 maps
Mirage
48%
27
15
Ancient
41%
17
23
Overpass
64%
33
9
Dust II
33%
9
36
Inferno
35%
20
21
Vertigo
68%
40
4
Nuke
74%
43
0
Info
Match analysis of CEPTER vs Tricked by the Bo3.gg Team
In the CS2 match between CEPTER and Tricked, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Nuke, and victory was secured by Tricked. The MVP of this match was kwezz.
Tricked analytics
The team Tricked secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke. They also successfully set 0 bombs during the match.
The standout players for Tricked were kwezz contributed 21 kills and PR1mE contributed 21 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8805 overall damage.
On the defensive side, Tricked held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
CEPTER analytics
The team CEPTER managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for CEPTER were Gnøffe contributed 13 kills and Twinx contributed 10 kills. 6068 of total damage by CEPTER could not prevent Tricked from securing the victory
On the defensive side, CEPTER struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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