CatEvil Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

19

16

4

+3

96

3:5

6

1

6.7

+97%

19

17

1

+2

75

2:2

5

0

6.3

-1%

12

15

5

-3

61

1:0

2

0

5.5

+6%

11

19

3

-8

60

2:1

3

0

5.1

+2%

6

19

0

-13

28

0:7

1

0

3.1

0%

Total

67

86

13

-19

319

8:15

17

1

5.3

+26%

GR Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

29

10

5

+19

127

5:0

10

1

9.6

+89%

15

17

10

-2

95

4:0

4

0

6.5

0%

18

11

2

+7

60

2:4

3

2

6.3

0%

14

15

2

-1

73

3:2

4

0

5.8

+45%

9

14

5

-5

47

1:2

1

0

4.7

-16%

Total

85

67

24

+18

402

15:8

22

3

6.6

+39%

Teams advantage Vertigo (M1)
Info
Map Analysis of CatEvil vs GR by the Bo3.gg Team

GR on Vertigo Analysis

GR demonstrated their prowers on Vertigo, securing 23 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for GR on Vertigo were mediocrity, who contributed 29 kills, and lame, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9248 overall damage.


On the defensive side of Vertigo, GR held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


CatEvil on Vertigo Analysis

Vertigo proved to be a challenging battleground for CatEvil, as they managed to secure 0 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for CatEvil on Vertigo included Gin, who contributed 19 kills, and Roninbaby, who added 19 kills. Despite their individual efforts, inflicting 7346 total damage, CatEvil couldn't prevent GR from securing victory on Vertigo


On the defensive side of Vertigo, CatEvil struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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