Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:28s
Fast bomb plant (sec)
00:31s01:28s
Fast bomb plant (sec)
00:33s01:28s
Molotov damage (avg/round)
9.52
GLOCK damage (avg/round)
12.73.8
Player score (round)
34791012
Damage (total/round)
50073
Player score (round)
42161012
Shots (total/round)
8516
Player's aces
1
Historical Maps winrate Last 6 months
Anubis
29%
Vertigo
22%
Nuke
20%
Inferno
14%
Mirage
14%
Ancient
9%
Overpass
8%
Last 5 maps
Anubis
33%
3
43
Vertigo
50%
8
10
Nuke
42%
19
8
Inferno
55%
20
9
Mirage
64%
28
6
Ancient
50%
12
14
Overpass
48%
21
7
Last 5 maps
Anubis
62%
26
2
Vertigo
28%
18
9
Nuke
62%
42
5
Inferno
41%
17
24
Mirage
50%
4
55
Ancient
41%
17
10
Overpass
56%
18
15
Last results
Head to head
Info
Match analysis of Case vs ODDIK by the Bo3.gg Team
In the CS2 match between Case and ODDIK, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Nuke, Overpass, and victory was secured by ODDIK. The MVP of this match was naitte.
ODDIK analytics
The team ODDIK secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Overpass. They also successfully set 0 bombs during the match.
The standout players for ODDIK were naitte contributed 39 kills and ponter contributed 38 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 15995 overall damage.
On the defensive side, ODDIK held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Case analytics
The team Case managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Case were RCF contributed 40 kills and Snow contributed 25 kills. 13358 of total damage by Case could not prevent ODDIK from securing the victory
On the defensive side, Case struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments