Carpe Diem Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

25

13

2

+12

93

3:0

7

2

7.8

+33%

23

16

7

+7

103

3:1

6

1

7.3

+24%

21

15

7

+6

96

2:3

7

1

7.0

+23%

15

17

6

-2

72

7:2

2

0

6.2

-3%

11

13

7

-2

46

0:3

2

2

5.1

-17%

Total

95

74

29

+21

410

15:9

24

6

6.7

+12%

InControl Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

24

20

1

+4

100

2:4

6

0

7.1

+29%

15

17

0

-2

58

3:2

5

1

5.8

-11%

15

19

4

-4

72

1:3

4

0

5.4

-4%

12

19

3

-7

58

3:2

2

0

4.9

+8%

7

20

3

-13

42

0:4

1

0

3.8

-7%

Total

73

95

11

-22

331

9:15

18

1

5.4

+3%

Teams advantage Vertigo (M2)
Info
Map Analysis of Carpe Diem vs InControl by the Bo3.gg Team

Carpe Diem on Vertigo Analysis

Carpe Diem demonstrated their prowers on Vertigo, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Carpe Diem on Vertigo were jitter, who contributed 25 kills, and HexT, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9834 overall damage.


On the defensive side of Vertigo, Carpe Diem held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


InControl on Vertigo Analysis

Vertigo proved to be a challenging battleground for InControl, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for InControl on Vertigo included Andrew, who contributed 24 kills, and arcade, who added 15 kills. Despite their individual efforts, inflicting 7933 total damage, InControl couldn't prevent Carpe Diem from securing victory on Vertigo


On the defensive side of Vertigo, InControl struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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