BRUTE Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

21

17

10

+4

0

0:0

0

0

0%

6

16

3

-10

0

0:0

0

0

0%

13

18

8

-5

0

0:0

0

0

0%

17

10

4

+7

0

0:0

0

0

0%

23

13

3

+10

0

0:0

0

0

0%

Total

80

74

28

+6

0

0:0

0

0

0.0

0%

Enterprise Gen Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

20

16

3

+4

0

0:0

0

0

0%

13

15

4

-2

0

0:0

0

0

0%

17

10

3

+7

0

0:0

0

0

0%

13

21

8

-8

0

0:0

0

0

0%

9

17

6

-8

0

0:0

0

0

0%

Total

72

79

24

-7

0

0:0

0

0

0.0

0%

Teams advantage Vertigo (M0)
There are currently no game data
Info
Map Analysis of BRUTE vs Enterprise Gen by the Bo3.gg Team

BRUTE on Vertigo Analysis

BRUTE demonstrated their prowers on Vertigo, securing 0 out of 0 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for BRUTE on Vertigo were w4rden, who contributed 21 kills, and m0nsterr, who added 6 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 0 overall damage.


On the defensive side of Vertigo, BRUTE held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Enterprise Gen on Vertigo Analysis

Vertigo proved to be a challenging battleground for Enterprise Gen, as they managed to secure 0 out of 0 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Enterprise Gen on Vertigo included NIKOLAJ, who contributed 20 kills, and Lastík, who added 13 kills. Despite their individual efforts, inflicting 0 total damage, Enterprise Gen couldn't prevent BRUTE from securing victory on Vertigo


On the defensive side of Vertigo, Enterprise Gen struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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