Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
41.616
USP damage (avg/round)
17.44.6
Flash duration on a map (sec)
01:19s00:39s
Flash blinded on a map (opp)
5630
Flash blinded on a map (opp)
8930
Flash blinded on a map (opp)
6030
Damage (total/round)
38373
Player score (round)
37851012
Player score (round)
35731012
Multikill x-
4
Historical Maps winrate Last 6 months
Overpass
100%
Ancient
62%
Vertigo
33%
Inferno
17%
Mirage
17%
Dust II
14%
Nuke
0%
Last 5 maps
Overpass
0%
2
7
Ancient
38%
8
6
Vertigo
33%
6
6
Inferno
46%
26
0
Mirage
50%
12
0
Dust II
47%
17
1
Nuke
0%
4
6
Last 5 maps
Overpass
100%
3
1
Ancient
100%
4
2
Vertigo
0%
1
3
Inferno
63%
8
0
Mirage
67%
3
2
Dust II
33%
9
0
Nuke
0%
1
0
Info
Match analysis of BLINK vs SHAPE by the Bo3.gg Team
In the CS2 match between BLINK and SHAPE, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Dust II, Ancient, Inferno, and victory was secured by BLINK. The MVP of this match was Krabeni.
BLINK analytics
The team BLINK secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Inferno. They also successfully set 0 bombs during the match.
The standout players for BLINK were Krabeni contributed 51 kills and vAloN contributed 54 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26867 overall damage.
On the defensive side, BLINK held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
SHAPE analytics
The team SHAPE managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for SHAPE were AntoN contributed 52 kills and muSh contributed 51 kills. 25367 of total damage by SHAPE could not prevent BLINK from securing the victory
On the defensive side, SHAPE struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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