0 Comments
Teams advantage Inferno (M0)
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Starter
Starter
Starter
Starter
Starter
Historical Maps winrate Last 6 months
Ancient
R
94%
Nuke
R
86%
Vertigo
50%
Inferno
R
48%
Dust II
40%
Mirage
R
37%
Overpass
0%
Anubis
0%
Last 5 maps
Ancient
6%
16
3
Nuke
14%
7
11
Vertigo
50%
20
5
Inferno
52%
29
1
Dust II
40%
20
1
Mirage
38%
13
2
Overpass
0%
2
14
Anubis
0%
2
1
Last 5 maps
Ancient
100%
1
0
Nuke
100%
1
5
Vertigo
0%
0
6
Inferno
100%
3
0
Dust II
0%
0
0
Mirage
75%
4
0
Overpass
0%
1
2
Anubis
0%
0
3
Last results
Head to head
Past matches
- wllll
- wwwll
Info
Map Analysis of BLINK vs Rapid Ninjas by the Bo3.gg Team
Rapid Ninjas on Inferno Analysis
Rapid Ninjas demonstrated their prowers on Inferno, securing 29 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Rapid Ninjas on Inferno were Kamion, who contributed 25 kills, and Aaron, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 11253 overall damage.
On the defensive side of Inferno, Rapid Ninjas held their ground firmly, successfully defending 15 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
BLINK on Inferno Analysis
Inferno proved to be a challenging battleground for BLINK, as they managed to secure 0 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for BLINK on Inferno included deb0, who contributed 18 kills, and Krabeni, who added 19 kills. Despite their individual efforts, inflicting 10221 total damage, BLINK couldn't prevent Rapid Ninjas from securing victory on Inferno
On the defensive side of Inferno, BLINK struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Comments