Vertigo
8 - 13
Anubis
13 - 5
Ancient
16 - 19
BLEED Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

MVP

17

11

1

+6

75

5:0

3

0

7.0

+14%

13

15

5

-2

70

0:2

3

0

5.8

-4%

9

13

8

-4

71

1:2

2

0

5.4

-16%

12

10

1

+2

47

0:1

1

0

5.3

-13%

9

18

5

-9

73

2:8

2

0

4.3

-23%

Total

60

67

20

-7

335

8:13

11

0

5.6

-8%

MOUZ NXT Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

18

12

5

+6

83

4:2

3

0

7.0

+10%

15

13

4

+2

84

3:2

3

0

6.4

+12%

12

9

7

+3

61

3:1

3

0

5.9

+2%

13

14

5

-1

72

2:0

3

1

5.9

-5%

8

13

7

-5

52

1:3

2

0

4.8

-27%

Total

66

61

28

+5

353

13:8

14

1

6.0

-2%

Teams advantage Vertigo (M1)
Info
Map Analysis of BLEED vs MOUZ NXT by the Bo3.gg Team

MOUZ NXT on Vertigo Analysis

MOUZ NXT demonstrated their prowers on Vertigo, securing 13 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for MOUZ NXT on Vertigo were PR, who contributed 18 kills, and Chr1zN, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7405 overall damage.


On the defensive side of Vertigo, MOUZ NXT held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


BLEED on Vertigo Analysis

Vertigo proved to be a challenging battleground for BLEED, as they managed to secure 8 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for BLEED on Vertigo included CeRq, who contributed 17 kills, and hampus, who added 13 kills. Despite their individual efforts, inflicting 7039 total damage, BLEED couldn't prevent MOUZ NXT from securing victory on Vertigo


On the defensive side of Vertigo, BLEED struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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