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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:26s
GLOCK kills on a map
31.4456
Molotov damage (avg/round)
7.12
Assists on a map
13.114.4098
Eco wins full buy
1
Damage (total/round)
38373
Damage (total/round)
50073
Player score (round)
38001011
Player's aces
1
Multikill x-
4
Historical Maps winrate Last 6 months
Vertigo
53%
Anubis
47%
Dust II
25%
Nuke
16%
Inferno
15%
Ancient
11%
Mirage
8%
Last 5 maps
Vertigo
0%
0
56
Anubis
47%
30
1
Dust II
100%
1
3
Nuke
47%
19
32
Inferno
67%
30
1
Ancient
50%
14
10
Mirage
40%
25
26
Last 5 maps
Vertigo
53%
17
32
Anubis
0%
0
58
Dust II
75%
4
0
Nuke
63%
30
6
Inferno
52%
23
25
Ancient
61%
23
5
Mirage
48%
29
5
Last results
Head to head
Info
Match analysis of BESTIA vs Fluxo by the Bo3.gg Team
In the CS2 match between BESTIA and Fluxo, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Inferno, and victory was secured by BESTIA. The MVP of this match was naz.
BESTIA analytics
The team BESTIA secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for BESTIA were naz contributed 21 kills and luchov contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8545 overall damage.
On the defensive side, BESTIA held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Fluxo analytics
The team Fluxo managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Fluxo were Lucaozy contributed 17 kills and Nicks contributed 13 kills. 8411 of total damage by Fluxo could not prevent BESTIA from securing the victory
On the defensive side, Fluxo struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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