Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
11.93.4
M4A1 kills on a map
114.6942
Smoke thrown on a map
2415.0373
Kills on a map
34.117.5555
Shots (total/round)
9216
Player score (round)
40231012
Damage (total/round)
38273
Shots (total/round)
9416
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Vertigo
34%
Inferno
14%
Ancient
10%
Mirage
7%
Nuke
4%
Overpass
2%
Anubis
0%
Last 5 maps
Vertigo
67%
6
1
Inferno
44%
9
4
Ancient
43%
7
5
Mirage
60%
5
3
Nuke
42%
12
2
Overpass
55%
11
1
Anubis
0%
0
6
Last 5 maps
Vertigo
33%
6
13
Inferno
58%
19
5
Ancient
53%
17
7
Mirage
67%
21
6
Nuke
38%
13
10
Overpass
57%
14
6
Anubis
0%
5
29
Last results
Head to head
Info
Match analysis of BeBold vs Case by the Bo3.gg Team
In the CS2 match between BeBold and Case, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Ancient, Inferno, and victory was secured by Case. The MVP of this match was RCF.
Case analytics
The team Case secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Inferno. They also successfully set 0 bombs during the match.
The standout players for Case were RCF contributed 58 kills and yepz contributed 40 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19272 overall damage.
On the defensive side, Case held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
BeBold analytics
The team BeBold managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for BeBold were cerolzin contributed 17 kills and tkl contributed 33 kills. 15128 of total damage by BeBold could not prevent Case from securing the victory
On the defensive side, BeBold struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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