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60
74
17
-14
349
13:8
15
0
-7%
Teams advantage Inferno (M2)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
16.33.8
USP kills on a map
41.6136
USP damage (avg/round)
19.84.6
Molotov damage (avg/round)
112
Galil damage (avg/round)
18.85.6
Molotov damage (avg/round)
6.42
Speed Round (sec)
00:35s01:54s
Damage (total/round)
40273
Multikill x-
4
Info
Map Analysis of Bad News Eagles vs Endpoint by the Bo3.gg Team
Endpoint on Inferno Analysis
Endpoint demonstrated their prowers on Inferno, securing 13 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Endpoint on Inferno were MiGHTYMAX, who contributed 22 kills, and sl3nd, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8299 overall damage.
On the defensive side of Inferno, Endpoint held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Bad News Eagles on Inferno Analysis
Inferno proved to be a challenging battleground for Bad News Eagles, as they managed to secure 8 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Bad News Eagles on Inferno included SENER1, who contributed 16 kills, and juanflatroo, who added 15 kills. Despite their individual efforts, inflicting 7321 total damage, Bad News Eagles couldn't prevent Endpoint from securing victory on Inferno
On the defensive side of Inferno, Bad News Eagles struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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