Ended
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Mirage
9 - 16
Nuke
0 - 0
Overpass
15 - 7
Vertigo
15 - 2
Dust II
10 - 15
B8 Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

26

4

1

+22

146

9:0

7

0

10.0

+87%

17

5

1

+12

91

2:0

5

0

7.7

+54%

16

4

5

+12

82

1:0

3

0

7.5

+40%

12

8

4

+4

91

2:1

2

0

6.5

+25%

8

10

3

-2

59

1:1

1

0

5.3

-1%

Total

79

31

14

+48

469

15:2

18

0

7.4

+41%

Run or Die Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

9

16

1

-7

61

2:2

2

1

5.3

-24%

7

16

0

-9

54

0:2

2

0

4.3

-46%

6

15

1

-9

45

0:4

1

0

3.8

-33%

5

16

1

-11

32

0:2

1

0

3.5

-50%

4

16

4

-12

42

0:5

1

0

3.4

-46%

Total

31

79

7

-48

233

2:15

7

1

4.1

-40%

Teams advantage Vertigo (M0)
Info
Map Analysis of B8 vs Run or Die by the Bo3.gg Team

B8 on Vertigo Analysis

B8 demonstrated their prowers on Vertigo, securing 15 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for B8 on Vertigo were r1nkle, who contributed 26 kills, and kr1vda, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7974 overall damage.


On the defensive side of Vertigo, B8 held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Vertigo Analysis

Vertigo proved to be a challenging battleground for Run or Die, as they managed to secure 2 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Vertigo included j3kie, who contributed 9 kills, and SENSEi, who added 7 kills. Despite their individual efforts, inflicting 3964 total damage, Run or Die couldn't prevent B8 from securing victory on Vertigo


On the defensive side of Vertigo, Run or Die struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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