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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
31.6074
GLOCK kills on a map
31.4456
Speed Round (sec)
00:19s01:55s
Multikill x-
4
Lineups
Lineup
Lineup
Historical Maps winrate Last 6 months
Inferno
75%
Overpass
50%
Vertigo
50%
Anubis
38%
Mirage
30%
Ancient
23%
Nuke
0%
Last 5 maps
Inferno
25%
8
5
Overpass
50%
10
8
Vertigo
50%
12
1
Anubis
29%
17
2
Mirage
30%
10
3
Ancient
27%
22
0
Nuke
0%
0
19
Last 5 maps
Inferno
100%
1
1
Overpass
0%
0
1
Vertigo
100%
1
0
Anubis
67%
3
0
Mirage
0%
1
0
Ancient
50%
6
0
Nuke
0%
0
1
Last results
Head to head
Past matches
- llwll
- wwwww
Info
Match analysis of Aurora Young Blud vs FLuffy Gangsters by the Bo3.gg Team
In the CS2 match between Aurora Young Blud and FLuffy Gangsters, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by FLuffy Gangsters. The MVP of this match was h1ghnesS.
FLuffy Gangsters analytics
The team FLuffy Gangsters secured 13 out of 19 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 4 bombs during the match.
The standout players for FLuffy Gangsters were h1ghnesS contributed 16 kills and takanashi contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6621 overall damage.
On the defensive side, FLuffy Gangsters held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control proved to be crucial.
Aurora Young Blud analytics
The team Aurora Young Blud managed to secure 6 out of 19 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Aurora Young Blud were Easy contributed 17 kills and bl1x1 contributed 14 kills. 6491 of total damage by Aurora Young Blud could not prevent FLuffy Gangsters from securing the victory
On the defensive side, Aurora Young Blud struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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