Aurora Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

25

13

7

+12

117

7:2

8

1

9.1

+53%

21

11

7

+10

106

3:1

7

0

7.6

+27%

13

15

6

-2

87

0:1

2

0

5.9

-4%

13

12

4

+1

67

2:1

2

0

5.9

+3%

8

9

5

-1

47

1:2

2

1

5.1

-19%

Total

80

60

29

+20

424

13:7

21

2

6.7

+12%

ThunderFlash Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

19

15

4

+4

98

1:1

5

0

6.9

+22%

13

18

6

-5

81

3:1

3

1

6.2

-16%

11

18

6

-7

73

2:3

1

0

5.4

-2%

10

15

4

-5

63

1:6

4

1

5.0

-16%

6

16

4

-10

43

0:2

0

1

4.4

-39%

Total

59

82

24

-23

358

7:13

13

3

5.6

-10%

Teams advantage Ancient (M0)
Info
Map Analysis of Aurora vs ThunderFlash by the Bo3.gg Team

Aurora on Ancient Analysis

Aurora demonstrated their prowers on Ancient, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Aurora on Ancient were Lack1, who contributed 25 kills, and KENSI, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8470 overall damage.


On the defensive side of Ancient, Aurora held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


ThunderFlash on Ancient Analysis

Ancient proved to be a challenging battleground for ThunderFlash, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for ThunderFlash on Ancient included bajmi, who contributed 19 kills, and fr3nd, who added 13 kills. Despite their individual efforts, inflicting 7162 total damage, ThunderFlash couldn't prevent Aurora from securing victory on Ancient


On the defensive side of Ancient, ThunderFlash struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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