Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:27s01:30s
Fast bomb plant (sec)
00:33s01:30s
Shots (total/round)
9016
Player score (round)
37751012
Damage (total/round)
43173
Player score (round)
39011012
Player score (round)
34721012
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Inferno
86%
Dust II
30%
Vertigo
26%
Nuke
23%
Mirage
21%
Anubis
13%
Overpass
9%
Ancient
0%
Last 5 maps
Inferno
86%
7
22
Dust II
38%
8
1
Vertigo
33%
6
27
Nuke
77%
22
2
Mirage
56%
25
3
Anubis
83%
6
1
Overpass
44%
16
6
Ancient
62%
13
15
Last 5 maps
Inferno
0%
1
71
Dust II
68%
22
0
Vertigo
59%
22
30
Nuke
54%
41
6
Mirage
77%
47
0
Anubis
70%
20
0
Overpass
53%
15
34
Ancient
62%
29
18
Info
Match analysis of Aurora vs Monte by the Bo3.gg Team
In the CS2 match between Aurora and Monte, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Mirage, Nuke, and victory was secured by Aurora. The MVP of this match was KENSI.
Aurora analytics
The team Aurora secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Nuke. They also successfully set 0 bombs during the match.
The standout players for Aurora were KENSI contributed 48 kills and latt1kk contributed 46 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 22771 overall damage.
On the defensive side, Aurora held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Monte analytics
The team Monte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Monte were sdy contributed 48 kills and Woro2k contributed 45 kills. 20905 of total damage by Monte could not prevent Aurora from securing the victory
On the defensive side, Monte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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