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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:30s01:28s
Deagle kills on a map
41.6865
Deagle damage (avg/round)
21.95.4
AK47 kills on a map
146.7456
AK47 damage (avg/round)
80.625.4
Openning kills on a map
7.022.9143
Damage (avg/round)
134.31940.7
Trades on a map
7.923.5146
Player score (round)
35261012
Shots (total/round)
9816
Historical Maps winrate Last 6 months
Nuke
28%
Ancient
19%
Overpass
16%
Inferno
5%
Mirage
4%
Anubis
2%
Vertigo
0%
Last 5 maps
Nuke
68%
25
0
Ancient
69%
26
6
Overpass
38%
21
25
Inferno
57%
23
24
Mirage
52%
23
3
Anubis
58%
12
16
Vertigo
0%
0
58
Last 5 maps
Nuke
40%
20
24
Ancient
50%
32
7
Overpass
54%
26
7
Inferno
62%
26
4
Mirage
56%
18
18
Anubis
56%
16
20
Vertigo
0%
0
59
Last results
Head to head
Info
Match analysis of Aurora vs 500 by the Bo3.gg Team
In the CS2 match between Aurora and 500, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by Aurora. The MVP of this match was latt1kk.
Aurora analytics
The team Aurora secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for Aurora were latt1kk contributed 24 kills and Lack1 contributed 13 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7483 overall damage.
On the defensive side, Aurora held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
500 analytics
The team 500 managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 500 were SHiPZ contributed 14 kills and REDSTAR contributed 14 kills. 6368 of total damage by 500 could not prevent Aurora from securing the victory
On the defensive side, 500 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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