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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:29s00:39s
USP kills on a map
41.616
USP damage (avg/round)
154.6
Shots (total/round)
8516
Shots (total/round)
9016
Player score (round)
38141012
Multikill x-
4
Clutch (opponents)
2
Flash duration on a round (sec)
00:15s00:05s
Flash duration on a round (sec)
00:16s00:05s
Historical Maps winrate Last 6 months
Overpass
67%
Train
67%
Nuke
50%
Mirage
50%
Inferno
17%
Dust II
0%
Vertigo
0%
Last 5 maps
Overpass
100%
1
7
Train
67%
6
1
Nuke
100%
7
0
Mirage
0%
0
10
Inferno
33%
3
0
Dust II
60%
5
1
Vertigo
0%
1
1
Last 5 maps
Overpass
33%
3
0
Train
0%
1
4
Nuke
50%
6
1
Mirage
50%
6
2
Inferno
50%
4
1
Dust II
60%
5
1
Vertigo
0%
0
9
Info
Match analysis of Astralis vs Spirit by the Bo3.gg Team
In the CS2 match between Astralis and Spirit, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Overpass, Nuke, and victory was secured by Astralis. The MVP of this match was es3tag.
Astralis analytics
The team Astralis secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Nuke. They also successfully set 0 bombs during the match.
The standout players for Astralis were es3tag contributed 37 kills and gla1ve contributed 38 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19050 overall damage.
On the defensive side, Astralis held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Spirit analytics
The team Spirit managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Spirit were iDISBALANCE contributed 31 kills and mir contributed 28 kills. 15559 of total damage by Spirit could not prevent Astralis from securing the victory
On the defensive side, Spirit struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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