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233
241
49
-8
343
32:42
56
3
Ancient6.2
0%
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Damage (total/round)
39373
Player score (round)
38241012
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
3
HE damage (total/round)
10526.8
HE damage (total/round)
9026.8
Flash duration on a round (sec)
00:26s00:05s
Flash duration on a round (sec)
00:22s00:05s
Historical Maps winrate Last 6 months
Anubis
100%
Vertigo
57%
Dust II
29%
Overpass
17%
Mirage
9%
Inferno
8%
Nuke
7%
Ancient
7%
Last 5 maps
Anubis
0%
0
14
Vertigo
57%
7
26
Dust II
71%
7
5
Overpass
50%
10
12
Mirage
38%
13
5
Inferno
50%
12
6
Nuke
50%
14
10
Ancient
57%
14
7
Last 5 maps
Anubis
100%
2
7
Vertigo
0%
0
29
Dust II
100%
5
1
Overpass
67%
9
3
Mirage
47%
15
3
Inferno
42%
19
5
Nuke
43%
7
3
Ancient
50%
8
12
Last results
Head to head
Past matches
- lwwwl
- wlwll
Info
Match analysis of Astralis vs Natus Vincere by the Bo3.gg Team
In the CS2 match between Astralis and Natus Vincere, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Inferno, Overpass, Ancient, and victory was secured by Natus Vincere. The MVP of this match was blameF.
Natus Vincere analytics
The team Natus Vincere secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Ancient. They also successfully set 0 bombs during the match.
The standout players for Natus Vincere were s1mple contributed 57 kills and electroNic contributed 50 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26049 overall damage.
On the defensive side, Natus Vincere held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Astralis analytics
The team Astralis managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Astralis were blameF contributed 50 kills and Buzz contributed 53 kills. 26134 of total damage by Astralis could not prevent Natus Vincere from securing the victory
On the defensive side, Astralis struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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